[Cloud]'s Moderator Application
In-Game Name: Cloud☁
Timezone: -7:00 (MST)
Steam ID: STEAM_0:0:92524694
Steam Profile (Link): https://steamcommunity.com/id/YeOldFartSlashCloud
Hours on the server: 643 hours.
Times Active: Usually around 1+ hours a day. When it comes to work I work 3 hours (due to legal reasons) during the weekdays, however during the weekends and summer I work from 10:00am (MST) to 3:00pm+. Some days I can have overloads of homework or things like such so that can be one thing that'd keep my hours down a little bit during a day.
Why I want/should be a moderator: I returned a couple weeks ago and just missed the old vibe of being around friends as staff. I missed going around and staffing when I had nothing to do. Along with that I feel I can help make a larger impact on the team and maybe become a role model for future staff. Lastly the team we have currently is strong and I feel like I can be some sort of influence within it and also within the server.
Have you read the rules fully, understand them and are wanting to enforce them as correctly as possible?: Yes
Are you willing to listen to any Staff member chosen to mentor and guide you as a Staff, even if you feel you don't need to?: Yes
Are you able to Staff actively on the server for several hours a week?: Yes
The server begins to lag and players are complaining about prop spam: [How can you find the source of the prop spam? How do you determine what is or isn't prop spam?] From a mods standpoint, I would go into logs to find any sort of source of the lag. In this situation taking time in logs can be detrimental, so I would focus on anything that'd give a large clue. During this time I would freeze props and clear DC props consistently. Once I find a source, mattering on how much damage it's causing, I would kick the player and ban them from their SteamID and request an permanent ban extension (I could figure this out via spectate)(after proof is obtained). If the damage isn't too high, I would locate the player, get proof, and then ban the player where the scene lies after a short explanation was given. If it turns out to be a dupe being placed, then I'd try to consult the player just to basically let them know what happened and clear up any chatter or questions in OOC.
People begin to complain about an "illegal base": [What process do you take to make sure the player fixes the issue(s) with their base? What if the player refuses or ignores you altogether?] First off I'd make sure that the player that is being accused is aware of the situation. After the sits been established and both players are aware of what is happening and what will happen, I would scout the base. If anything is found as illegal, then I would allow the player to make direct changes. At that point I'd usually end the sit (and return the other player(s)) and allow the accused player to fix their base. In this case I would usually watch the player do so, and also make sure others do not attempt to raid the base. If the player decides to ignore me or refuse to fix the base, I would give them a verbal warning (not documented in AWarns) to fix it or they'd be kicked. If the ignorance continues, the player would be kicked and their base would be removed through !cleardcprops.
You see another staff member abusing his/her powers: [Example of staff abuse? What process do you take to stop it? Do you get higher ups involved, or would you talk to the staff member yourself? Both? Neither?] An example of staff abuse would be @Logical® walking up to me and beginning to swing me around with his physgun. In this situation, as a moderator, I would get as much evidence as possible. Once my evidence is rounded up, I would get it to higherups as quickly as possible. If it was minor abuse like such, I'd try to communicate with the staff member as I get proof. If it was a major case like random banning, I would get as much proof as possible while also trying to put sense into the staff member in a means to stop them, however I would try to hold back from potentially becoming the abuses next victim. Once I have all/any proof It'd be exported to a higherup as quickly as possible with a thorough explanation alongside it.
A player is extremely uncooperative during a sit: [What do you do if a player doesn't like your judgement of the sit? What do you do if they start downright insulting you?] If a player is being uncooperative in a sit, I would try to get whatever I could out of them and figure out the sit from there. If a player decides they don't like my judgement within a sit, they're always more than welcome to request another staff members opinion. However I would try to work with them to see what they find fair and make a good conclusion on what the outcome will be based off a fair agreement or punishment.
A player is excessively RDMing/RDAing and breaking NLR: [What is RDM/RDA and NLR? How do you determine if a player is breaking any of these?]
* RDM stands for Random Death-match -- RDM is when a player kills another player without fair RP reasoning. -- Example: Logical meaninglessly shoots me while I attempt to buy a weapon off TradeCo. * RDA stands for Random Arrest -- RDA is when a player arrests another player without fair RP reasoning. -- Example: Logical arrests me for J-walking. * NLR stands for New Life Rule -- NLR means you must RP in a new life after dying in your past one. Breaking NLR would when a player dies in a certain area/zone, and continues to go back to that area/zone. Another form of breaking NLR is expressed through reenacting your past life. When you die, in RP terms, you forget your last life and what happened; so reenacting your past life (as in going back to your base to get revenge on the raiders that just killed you) would be breaking NLR. You can determine if a player is breaking any of these through logs, /nlrcheck, and /arrestcheck; however communication is a nice tool to use too, as those systems don't necessarily give the whole story/background.
(Additional Comments): [Anything else you want us to know about you? You can remove this part from the application if you don't want to include anything.] I know I may not be the most active player currently, and I bet a lot of players haven't seen me much since I've come back. There's no means of this application being accepted, however it is a building block to see whatever else I may need to work on. Anyways it's nice to be back and I look forward to seeing everyone else on the server more.