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DarkRP Rules

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General Rules

  1. No NSFW content or malicious behavior. 
  2. No advertising other servers/websites/communities. 
  3. No hacking/manipulation of the client/exploiting. 
  4. No leaving/fleeing to avoid staff situations. 
  5. No inappropriate names. Names require at least 3 English characters. 
  6. No scamming/gambling. 
  7. Do not force uncomfortable situations on anyone. 
  8. Do not wrongfully disrupt others' RP. 
  9. Admin-land is off limits to all non-staff members unless given permission by a staff member. 
  10. Do not enter staff sits unless you are directly brought. 
  11. No controversial flags/symbols. 
  12. No excessive negativity/toxicity towards any player or the server.

Basic Rules

  1. Players may not randomly arrest (RDA), Minor instances of random killings (RDM) is technically "allowed", since the wanted system and police arrests are considered a punishment. Each case of RDM has to be 6 minutes apart and police must be on. Anything excessive will be deliberately punished.
  2. After a player dies they must wait five minutes before returning to the situation/location that the player died at. (NLR) 
    1. Deaths from hits do not have NLR unless you are a cop.
  3. Players may not abuse props and/or entities. 
  4. Players may not use mass RP binds, all binds must specify one action each. 
  5. Players may steal the money from and destroy bitminers, but CANNOT take the entity itself. 
  6. Players with job model shoulders smaller than a 1x1 plate while holding keys cannot raid/kidnap/or defend a base. 
  7. FailRP is roleplaying incorrectly. A player's character should always obey their jobs rules. 
  8. Mugging is not allowed.

Hits and Kidnaps

Hit Rules: 

  1. Players/parties may not repeatedly target players. 
  2. Players may complete hits in RP-only/building bases if they don't have to raid to reach their target. 

Kidnapping Rules: 

  1. Victims must follow the kidnapper's demands and do what they say; players may escape captivity by means of reasonable RP. 
  2. Kidnappers may not force their victims to spawn items. 
  3. Players may only held hostage for 15 minutes. 
  4. Kidnapped players may not kill themselves to avoid the kidnap.

Party Rules

  1. Party members must base together. 
  2. Only the members of a party may protect each other in any RP scenario. 
  3. Party members cannot raid other party members. 
    1. EX: Joining a party -> Gaining access -> Leaving Party -> Raiding/Stealing 

Basing Rules

General Rules (Applicable to all bases including RP Only bases): 

  1. Players/parties may only own one building and must own every door in that building. 
  2. In a situation where more than one person owns the doors of a building, whoever owns the front door(s) gains ownership. 
  3. You cannot block access to public entities such as unownable entrances to the sewers, dumpsters and manholes.
  4. Bases must be clear and concise. 
  5. No zigzag/maze bases. Example HERE

Raidable Base requirements (Not applicable to RP Only bases): 

  1. You cannot shoot through cracks/holes.
  2. Defender/Raiders must be visible from shoulders and above from shooting windows.
  3. Bases may not force/restrict players from crouching/walking/running.
  4. One-Ways can be used for vision, however cannot be used as defenses or directly next to/above/below any type of shooting window within measurements of 4x4 Plates. Example: (You cant put one ways on the pink)
  5. No no-collided/flickering props and Blackout bases. World glow props are allowed but they must follow the one way rules above.
  6. There must be enough space for two players to fit side by side + back to back in every part of the base the builder has control of.
  7. You may not use world doors (excluding garage doors) as defenses. EX: Locking world doors open, placing props to influence the direction the doors can open/close.
  8. You may not store raidables in areas that are one by one or requires that you grapple to obtain access to.
  9. No parallel fading doors/windows to the floor.

Fading Prop Rules (Not applicable to RP Only bases): 

  1. You may only have 3 fading doors with Keypads and a room (per player) with a button for printer storage.
  2. Fading doors must be solid props that disappear completely when opened.
  3. No fully transparent fading doors or props.
  4. Players may not have fake/hidden keypads/buttons and they must be placed next to the fading props they open.
  5. Players can have one keypad/button to open an entrance fading door and one on the opposite side to get out. Minimum 5 seconds opening time and cannot have a delay.
  6. No fading doors directly in front/behind/inside world doors.
  7. Shooting windows must be transparent and must not coincide with stairs/ramps/ladders.

Types of signs (All signs must be clearly noticeable) 

KOS Signs: 

  1. You CANNOT KOS people who are on public property (sidewalk, street, sewer system passageways) 
  2. KOS Signs CAN be used in RP-Only/Building signs. 
  3. Kos signs must be clear and specific. 
    • Acceptable : Kos inside base, Kos if lockpicking  
    • Unacceptable : kos for everything, kos for loitering
  4. Kos Signs must be placed near entrance.
  5. Kos Signs must be clearly visible. Font size must be a minimum of 50.
  6. Kos signs placed in RP-ONLY bases must use common sense. 
    • Acceptable : Kos behind counter or if guns out
    • Unacceptable : Kos inside the gun store, kos inside bar, etc....

Building Signs (This disallows raiding/having raidables): 

  1. You CAN prop-block your entrances. 
  2. You CANNOT place a building sign if a player is currently initiating a raid. Wait until at least 5 minutes after the raid has ended. 

RP-ONLY sign (This disallows raiding/having raidables):

  1. RP building owners/party members do not follow NLR when the death occurred inside their RP only base. 
  2. If the owner of the RP only building asks you to leave, you must oblige. 
  3. Gun dealers, club owners, black market dealers and any other merchant-like jobs CAN have rp only signs/bases as long as their product is strictly only spawned in to be sold.

Raiding Rules

Defender Rules: 

  1. Defenders must be near the property to defend against a raid. 
  2. Players may not build while being raided. 
  3. Defenders may not close world doors opened by raiders. 

Attacker Rules: 

  1. Raiders must be near the property to initiate a raid. 
  2. Raiders may only raid with their party or same job groups. 
  3. Raiders may not counter another raid. 
  4. Raiders and their party must wait 20 minutes before raiding the same base again. 
  5. Raiders cannot camp a base, get in and get out; nor may they raid a base which clearly has nothing of value. 

Raidables: A list of what is considered a 'raidable': 

  • Printers.
  • Drugs.
  • Money/entity creators such as drug labs and bitcoin. 
  • Token eggs.
  • Stored weapon shipments. 
  • Permanent items dropped for a trade DO NOT count as raidables.
  • Any item that holds value to the raider. 

Base Laws

All laws stated below are in action with or without a Mayor. The Mayor cannot change any of these laws excluding law #4.

  1. Raiding is illegal. 
  2. Money printers are illegal unless stored in the bank. 
  3. Murder is illegal. 
  4. Drugs and explosives are illegal. 
  5. Threats are illegal. 
  6. Kidnapping and theft is illegal. 
  7. Advertising hits is illegal. 
  8. Physical abuse is illegal. 
  9. Holding a gun out near the Mayor is KOS.
  10. Shooting in public is illegal. 
  11. Bitcoin miners are legal. 

Mayor Law Rules

  1. The Mayor may not discriminate against a specific job (Ex. Making Hobos KOS). 
  2. The Mayor may not make laws that restrict or force a players right to speech, movement or their abilities to use cosmetics. 
  3. No J-walking, crouching/walking/running laws. 
  4. The Mayor MUST advert/broadcast/announce the reason for a lockdown and warn players to return to their homes. (Excessive shooting, life in danger, PD raid). 
  5. PD must give 1 warning in local chat with 10 seconds to get inside a building before AOS. 
  6. Lockdowns/curfews may go on for a maximum of 10 minutes. 
  7. The Mayor may approve the construction of 1 roadblock total. 
  8. Warns must be clear, given in local chat, and give 10 seconds before the victim is arrested/killed. If they comply then you can't AOS/KOS.

Police Department 

  1. Police may not conduct any illegal activities or become corrupt. 
  2. Police may ONLY break NLR for PD raids. 
  3. PD may have 1 roadblock that consists of 2 fading props. These fading props do not count towards PD prop count.
  4. Police defenses abide by the basing rules.
  5. Police Department and bank hallways may be 1 person wide.  
  6. Roadblocks must be approved by the current Mayor. 
  7. Police may not KOS for being outside during a lockdown. They may AOS after 1 warning only. 
  8. The vent behind the jail cells may not be propblocked but can have fading props to protect it. 
  9. Police cannot use vents as their only entrance to PD. 
  10. PD lobby is considered public property and may not contain defenses. 
  11. PD must warn in local chat before AOS/KOS for mayor laws. Wanting a player does not count as a warning.
  12. "Suspects" cannot be arrested on sight, and must be spoken to before taking enforcement action or elevating their Suspect status to Wanted. (This rule does not apply to "Assaulting an Officer" crimes.)
    1. You are allowed to strip suspects if they aren't suspected of property-defense or self-defense.
    2. Warnings must be given and if they don't comply within 10 seconds then you may AOS/KOS. Not complying means running away, grappling away or moving during strip. Example: Warning! You are being stripped for being a suspect. You have 10 seconds to comply or get AOSED/KOSED.
  13. Minimum bail is 100,000. Letting prisoners out of jail for anything less than 100k is FailRP.
  14. Police may only weaponcheck in roadblocks and the pd.
    1. You may not AOS/KOS players who have already been stripped unless they pull out a new weapon.
    2. Interfering with weapon checking may result in AOS.

Warrant Rules

The reasons for warrants can include: 

  1. The police officer saw illegals/illegal activities. 
  2. A player is wanted inside the base the officer is warranting. 
  3. The police officer was notified that a player is being held hostage inside the base. 
  4. Contraband scanner picking up illegals.
  5. PD may only manually want players for MOTD Laws and a maximum of ONE want extension per crime. As well as mayor laws after a warning.

Trading In-Game Items

When trading in-game items, it will be assumed that the item you're discussing is a permanent item unless specified otherwise.

Trading in-game items is a completely out of RP experience where you're two people trading virtual items. 

You CAN:

  • Trade in-game items for other in-game items. 
  • Trade in-game items for packages purchased off the RetributionRP store. 
  • Back out of a trade UNTIL someone has picked up the others item, picking up an item involved in the trade disallows you from backing out. 
  • Prop-block off an area to complete your trade. 
  • Ask for a Staff members assistance to monitor the trade. 


  • Prop-block the area for any longer than 10 minutes. 
  • Steal from and/or scam the other user interacting in the trade. 
  • Advertise/trade in-game items for out of game currencies and vice-versa. 

Read about the job rules in the F4 menu in-game. 

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Basing Rules

General Rules (Applicable to all bases including RP Only bases): 

Apartments/hotels may only have one player/party per suite. Hotel managers may own entire hotels to sell suites to their customers. Having a hotel manager in your party/base does not exempt players/parties from this rule. 

  • Removed: This has been added to the job rules.

You cannot build on rooftops that don't have direct world door access. 

  • Removed: Hobos are the only job that is allowed to have raidables on roofs as long as they have a ladder/ramp up. Anyone may have an rp-only base on roofs.

Height advantage is not allowed.

  • RemovedHeight advantage has been removed however you must still follow this rule : " Defender/Raiders must be visible from shoulders and above from shooting windows. "

Bases must be clear and concise.

  • Addition: Raiders must be able to easily find their way through your base.

Raidable Base requirements (Not applicable to RP Only bases): 

All shooting windows must be at least plate075x075 tall & wide. (models/hunter/plates/plate075x075.mdl)

  • Removed: The limit has been removed however you must be able to see shoulders and above.

Fence props are not allowed within bases.

  • Removed: Fences have been blacklisted.

Bases may not force/restrict players from jumping/crouching/walking/running.

  • Adjusted: The jumping part of the rule was removed so it is now " Bases may not force/restrict players from crouching/walking/running. "

 No more than 6 hallway turns in a base and U-Turns count as 2 turns.

  • Removed: There is no longer a limit on turns.

Players props for bases cannot extend above/to the sidewalk.

  • Removed:  Your bases may extend onto the sidewalk.

You may not store raidables in area that is one by one or requires that you crouch/jump/grapple to obtain access to.

  • Adjusted: The jumping and crouching part of the rule was removed so as long as you can reach it without the use of a grapple then it's allowed.

Fading Prop Rules (Not applicable to RP Only bases):

You may only have 4 fading doors with Keypads.

  • Adjusted: changed to "You may only have 3 fading doors with Keypads."

You may only have 6 fading shooting windows

  • Removed: There is no longer a limit on shooting windows.

No transparent fading doors and No transparent bases

  • Adjusted: changed to "No fully transparent fading doors or props."
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Fading Prop Rules (Not applicable to RP Only bases):

4. Players may not have fake/hidden keypads/buttons and they must be placed next to the fading door they open


4. Players may not have fake/hidden keypads/buttons and they must be placed next to the fading props they open

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